AI Insights · Timothy · July 2024
Top 5 Simulator Games in Chile Q2 2024: Performance Overview
Explore the performance of the top 5 simulator games on a unified platform in Chile during Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 simulator games in Chile showed varied performance across downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides valuable insights into the trends and popularity of these games.
Manage Supermarket Simulator, developed by Zego Studio, saw a remarkable increase in downloads and revenue. Downloads surged from 24.5K in the final week of May to 93.1K by the end of June. Revenue followed a similar upward trajectory, starting at $31 and peaking at $524 in the same period. Weekly active users also climbed significantly, beginning at 10.9K and reaching 162.4K by the end of the quarter.
Teacher Simulator: School Days from Kwalee Ltd had a mixed quarter. Downloads fluctuated, with a high of 31.7K in mid-June and a low of 2.1K by the end of June. Revenue exhibited a similar pattern, peaking at $45 in late May and dropping to $7 by the end of June. Active users saw a peak of 82.6K in mid-June but decreased to 48.9K by the end of the quarter.
Hypermarket 3D Simulator, published by Sunday.gg, showed consistent performance. Downloads ranged from 8.6K at the start of April to a peak of 17.3K in mid-June. Revenue remained relatively stable, averaging around $20 per week. Weekly active users increased steadily, starting at 49.1K and reaching 87.7K by the end of June.
The Ink Shop - Tattoo Art ASMR by Bravestars Publishing experienced growth in downloads and active users. Downloads peaked at 22.5K in late May before settling at 15.4K by the end of June. Active users followed a similar trend, with a high of 32.9K in the final week of June.
Airport Security, another title from Kwalee Ltd, had stable performance metrics. Downloads ranged from 9.4K in early April to a peak of 10.7K in early May, before stabilizing around 9.4K by the end of June. Revenue varied, peaking at $89 in mid-May and ending at $65 in the last week of June. Active users remained relatively steady, starting at 38K and ending at 37.9K.
For more detailed insights and data on the performance of these simulator games, visit Sensor Tower.